

Their expertise in this field are unprecedented and they seemed like the perfect fit. We knew that if we wanted to make another NIER it would have to be a success and we would have to build on what was considered the weaknesses of the first game to do this.įor many, some elements of the gameplay were a sticking point and that is where PlatinumGames came in. Yoko Taro (YT): The first NIER was not really considered to be a commercial success so people really didn’t expect us to revisit the series.

Digitally Downloaded (DD): I must admit we never expected that we’d get another NieR game! Was it always your intention to produce NieR: Automata, and were you worried that it wouldn’t happen after Cavia shut down?
